![]() There’s no detail to it whatsoever it’s just a bunch of squares, no bigger than the touch screen, with little icons to represent Rayman, a Rabbit, a TV set, and a handful of green question-mark squares. I don’t really have a problem with that, but there are other issues with the game’s visuals, such as the fact that the game board used in Adventure Mode is an absolute joke. For the most part, though, you’ll be looking at hand-drawn Rabbids, just like in the previous DS entry in the series. While there aren’t exactly a lot of CG movies included in Rayman Raving Rabbids: TV Party, the ones that are here are well done. I don’t understand it, but I know that’s not how it’s supposed to work. So when the next game like this came around, I barely put forth any effort whatsoever, and wound up winning in a matter of seconds, somehow. On one occasion, I nearly knocked myself breathless trying to maintain a steady flow of air, but it was all for naught. In fact, I had an easier time making objects appear just by mindlessly drawing squiggly circles than by trying to create any specific shapes, which the game often rejected as a failed effort. Any of the games that require you to draw objects are hit and miss, as it doesn’t seem to require that you use any artistic effort whatsoever. The stylus games control fairly well for the most part, although I did run into some instances where the game detected movements I didn’t make. For the most part, the game is controlled using the stylus and the built-in DS microphone. The added difficulty, as well as the fact that the songs aren’t as good this time around in terms of both song selection and performance, absolutely ruined it for me. I imagine that’s why they were left at the bottom in this game’s predecessor. However, their locations are different depending upon the song, which can sometimes make it hard to see them since your hand can get in the way. The lone exception to this rule would be the music games, which like in Raving Rabbids 2 DS require you to touch icons at just the right moment. Just keep playing and you’ll eventually win. Even the Adventure Mode game itself is unbearably easy, as it’s essentially impossible to lose. Also, most of the games are mind-numbingly easy, in part because you’re give so much time to complete your goal, and even if you fail, you’ll probably still be allowed to move at least one or two spaces on the game board. However, even some of the ones that start out fun, like the bubble popping and baseball ones, wind up getting tedious as the game forces for so darn long. For example, Rabbid Fight, which has you using a rubber band to slingshot your crazed critter into other Rabbids, is enjoyable enough. The minigames themselves are problematic as well. Each channel has seven minigames, and when you choose which channel you want, a list of them appears and one is randomly highlighted by a spinning bar. There are different sets of minigames broken down by “channels” but there seems to be little rhyme or reason as to which games are in which channel. While in Raving Rabbids 2 for the DS you needed to visit different countries and play through the minigames to advance, this time around the game borrows liberally from the Mario Party series and has you travel around a board game, trying to land on question marks and TV icons, in order to kick a set number of Rabbids out of the television set. While the free-play style Score Mode and the ability to customize a Rabbid both return, the aforementioned Adventure Mode is the primary focus here, especially since you need to first play a minigame here before it becomes available in Score Mode. You’ll be watching it over and over and over and over and over and over – and if you thought reading that was annoying, you’ve only begun to taste the misery I experienced courtesy of that one lone video clip. Sure, there is a clip of a Rabbid getting caught up in microphone cables, which is funny at first, but you are forced to sit through the same scene every single time you win a minigame. ![]() I can’t forgive that it just isn’t funny, and that despite the game’s title, there’s really little evidence that this is supposed to be a parody of network television. Okay, I can forgive that the premise isn’t considerably deep. ![]() You are then told that the Rabbids have invaded the television and you need to get them out. When you first fire up the game’s Adventure Mode, you see a short cinema of a Rabbid flushing itself down the toilet, which it seems is part of some kind of Rube Goldberg device that sends the critter through the dryer and into the television set. Rayman Raving Rabbids 2 Wii Trailer Story (1 out of 5)
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